![]() This tutorial assumes some familiarity with s3pe/s3oc/OS. The same methods apply to other resources, although I have only fully tested this on the CWAL resource (walls & floors). In this tutorial we well be editing the OBJD which is the catalog resource for objects. The resource you will be editing is the Catalog Resource which controls catalog placement along with price and many other modifications. ![]() Since this resource is used to determine catalog location, price, slot placements, wall placements (shift ability) as well as image presets, this mod will conflict with any other mod that alters anything in this resource and you can have only one. This tutorial will show you how to change the catalog location of EA objects or custom objects to move them to the category you want, to combine multiple mods that alter different things in this resource, or to create a hider for that object. ![]()
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